That’s pretty lucrative and pretty high growth for us and helps to pay the bills. So that allows us to have a long runway to be able to invest in our own studios and our own publishing capacity, and it also derisks those efforts. It’s not like we’re making a “bet the company” bet on any individual game. If a game does well, it’s great for us, but if a game underperforms or we need to delay it so that we can make sure it’s good, we’ve got this fantastic licensing business that can help cover it for us. I think we’ve been pretty smart with it.
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